Vol. 3 No. 2 (2019): JULY[DOI:10.37785/nw.v3n2] Life is Strange: the anatomy of the interactive drama. DOI: 10.37785/nw.v3n2.a13 Article Sidebar Text Complete: PDF (Spanish) MHTML (Spanish) Published: 2019-07-29 DOI: https://doi.org/10.37785/nw.v3n2.a13 Keywords: Diseño; arte; narración; narración interactiva; videojuegos., Design; art; storytelling; interactive storytelling; videogames. Main Article Content Julio César Hernández Intriago Profesor Abstract Since the computing and videogames emergence, new ways of narrating appeared, and they were evolving over the decades. As a part of this evolution the interactive drama shows up, which proposes us a technologic exchange bridge between the film and videogames industry. The purpose of this study is to analyze the interactive drama: Life is Strange, of the production company Dontnod Entertainment. This investigation will allow us to know the narrative structure of this interactive drama, also we will know the narrative architecture used in it, so we can understand how the user acquires a participatory rol of the work. DOWNLOADS Download data is not yet available. Article Details How to Cite Hernández Intriago, J. C. (2019). Life is Strange: the anatomy of the interactive drama. DOI: 10.37785/nw.v3n2.a13. Nawi, 3(2). https://doi.org/10.37785/nw.v3n2.a13 More Citation Formats ACM ACS APA ABNT Chicago Harvard IEEE MLA Turabian Vancouver AMA Download Citation Endnote/Zotero/Mendeley (RIS) BibTeX Issue Vol. 3 No. 2 (2019): JULY[DOI:10.37785/nw.v3n2] Section ARTICLES This work is under a Licencia Creative Commons Atribución-NoComercial 4.0 Internacional. Comments and suggestions on the article Managing Director Jorge Polo Blanco, PhD. polo@espol.edu.ec ESPOL - FADCOM Executive Director Nayeth Solorzano, PhD. nsolorza@espol.edu.ec ESPOL - FADCOM